Culture Guide – Rome Total War | cheat rome total war

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Culture Guide – Rome Total War | cheat rome total war.

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Culture Guide - Rome Total War
Culture Guide – Rome Total War

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42 thoughts on “Culture Guide – Rome Total War | cheat rome total war”

  1. One mistake, Carthaginian is also a Culture, although it uses the Eastern Portraits which was what confused me   : )

    Got to be honest, that gameplay in the background was some of the most hilarious I have ever recorded. The Persian Infantry finally got their revenge on Phalanxes     XD

    Reply
  2. You can’t upgrade foreign buildings so destroying there Temple and building your and upgrading your further works all
    The way in the late game

    Reply
  3. The one thing I liked about Rome I. You could keep foreign buildings if you want (despite the penalties due to the faction effects foreign buildings have that you wouldn't get otherwise) due to no limit in construction slots. You can have as many buildings as you want in a town or city. Something they yanked out of later games.

    Reply
  4. I always thought that the penalty was based on the percentage of buildings.
    So if 100% of the buildings are of a different culture –> max penalty
    If only 40% –> 40% of the max penalty.
    Or maybe the numbers of buildings required is based on the size of the settlement?

    Reply
  5. i'm so glad i learnt that all buildings have a culture individually and that they can be knocked down. has made it so much easier to control public order so i can keep taxes high. also keeps squalor down.

    Reply
  6. That's stupid. If you capture settlement with full upgraded goverment building, you will never remove 25% culture penalty. Not to mention the fact that barbarians have a maximum of level 3

    Reply
  7. Its funny that even roads from another culture provide culture penalty. As if a barbarian paved road reminds the locals about their great past before being conquered by romans.

    Reply
  8. Great video. I just have a couple of questions:

    I haven’t been able to find this ANYWHERE in the internet. So, I’m playing as Germania in my first campaign.

    1) How would culture conversion affect my faction? More specifically, I’ve wondered if there are buildings from other cultures which I cannot destroy to replace with my own. For example, if I take a Roman huge city and their government building is an imperial palace, will I be able to destroy and replace it with a High King’s hall? If I can’t, then since Germania can only go up to a minor city, would I only be able to destroy and replace a governor’s palace (Roman version of minor city) and below?

    2) Also, what about buildings that have nothing to do with government? Would I still be able to destroy entertainment buildings like amphitheater’s and colosseums, even if they exceed my ‘minor city building maximum’? What about traders, ports, farms, etc. would I only be able to destroy/replace my faction’s immediate equivalents?

    Now, obviously I would want to take advantage of other factions’ superior technology. So I probably wouldn’t destroy things like high lvl buildings that boost the economy or stone walls. But I basically just want to know if I’d be able to recruit my units freely in these civilized cities.

    Reply
  9. You missed Carthaginian.

    Also as a *note, other than government buildings, if you capture a settlement with a building you can't upgrade or delete (mines, roads, walls, and farms), it won't count against you, but it will count if you can upgrade it.

    *I have the gold DVD (RTW+BI) version. No idea if this is different on Steam or earlier CD versions.

    Reply
  10. It's a good tip for beginners that if you take a large city that has red public order even after exterminating it, don't destroy the temple to build your own as that'll lower the public order so instead destroy things like blacksmiths, markets or any military buildings that can't be made use of (eg Britannia can't recruit cav so a stable is useless) and then replace them until the public order = 60.

    Reply
  11. This comes from an old forum post, so I don't know if it's accurate, but here's what I found as far as formula:
    " [I]n my last campaign, when I took Kydonia, the only building in the city was the governor's house, and the culture penalty was 50%. I spent one turn building a shrine, and that reduced the culture penalty to 20%. The 30% from the other buildings is based on a ratio of their buildings to your buildings. Half yours/half theirs is 15%. All theirs is 30%. All yours is 0%. One of yours to 5 of theirs would be (5/6)*30, or 25%. It seems to round into 5% increments, but I haven't done enough math on it to see if it rounds up, down, or drops fractions."

    Reply
  12. Hey man, I just wanted to thank you for brightening up my day whenever I get one of your video notifications. I love your dedication to these brilliant games, keep it up! Signed, a random third year history/classics student.

    Reply
  13. Hi Melkor
    Before 6:00
    You had highlighted the fact that cultural penalties behaved strangely during the interactions of some culture pairs…
    I'm assuming that this would be a hidden (or not) mechanic that indicates either cultural similarity or cultural affinity between the pairs of cultures

    Reply
  14. Culture is my main motivation to blitz early in a campaign so I can upgrade all buildings before its to late for culture conversion and I want the city on the campaign map to look as my main culture.

    Reply
  15. In Europa barbarorum when I play as the ptolemaic kingdom I like to give certain settlements to Saba and let them upgrade the settlement to reflect a more semitic culture to Egypt.

    Reply
  16. Remember when CA made a new engine every 2-3 games, added features regularly, and didn't randomly cut features? Online youtube e-girl remembers (ca is occupying me with a -80% culture penalty)

    Reply
  17. Does anyone destroy the port of the city they conquered and rebuild it to get the proper (insert culture) look they want? No, just me? Fine, enlightenment it is then 😉

    Reply

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